If the damage is equal, then the attack with the slower execution wins.The attack that does the highest damage wins.The rule for when two attacks collide, or trade, at the same time is as follows: The rules for attack trades is what makes 'crushing' a rising attack possible!What happens when two attacks reach their active phase at the same time? In this example, Player 1 attacks two frames later than Player 2 such that both attacks become active on the same frame. It's a subtle difference which is explained in the next section. More commonly, though, we refer to the Execution of the attack. Generally, the Start Up frames for an attack have no practical application. This time it takes from the start up until the first frame hit detection is known as the Start Up. When you press, a punch is initiated and it takes some time for the arm to fully extend and hit. The Attack Phases are illustrated in the chart below, which represents the anatomy of a basic attack. Let's not digress any further, and get back to the topic of Attack Phases. If Event A takes 5 frames to complete, and Event B takes 10 frames, then we know that Event A is faster than Event B (twice as fast, in fact). This will all become apparent later.įor now, you just need to know that our smallest unit of measurement is one frame (1f). Thus, frames are used as a unit of measure by which we can compare. What is interesting, is how fast one thing is compared to another. But, the absolute speed of something isn't particularly interesting. The game runs at 60 frames per second, so knowing this it is possible to calculate how fast, in real time, something occurs. The duration of each phase is measured in frames. An attack transitions through three phases from start to end.
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